@finchused @nate1222 RE4 was awesome dude- had the best gameplay in the series while retaining tension. 5 and 6 were action games that forgot the tension. Go back and play 1-3 and Code Veronica, they do NOT hold up well. 4 is still a bunch of fun though.
RE6 may have missed some opportunities and jumped a whole school of sharks, but it was definitely an ambitious game that was quite fun to play, with a story that was interesting and multi-faceted, if not entirely successful in what it attempted to achieve. Does it deserve an 8-9 score like some of its apologists claim? Probably not- but I also don't think it deserves the hate that it seems to get.
@maddog123 Personally I thought Brotherhood was the stronger game- though AC2 clearly paved the way for it and had a much stronger ending. Brotherhood just had smoother gameplay and a more addictive metagame. Training the assassins was a lot more satisfying than building the Villa - the bit with the Borgia towers clearly paved the way for things like Far Cry 3's Outposts too.
@jasonlc3221 @grey_fox1984 My opinion is that the "as long as it's still selling" argument is short-sighted. Quality reputation is important in the videogame business and Gearbox is on strike 2 for all of their non-Borderlands properties. At this rate, they could probably still move a lot of units on the inevitable Borderlands 3, but any other project they announce will be received cautiously. Call of Duty gets away with releasing games frequently to massive sales, because despite what detractors may say, those games are polished to a mirror sheen. They may never reinvent the wheel (though in all fairness, BO2 made some notable attempts in their narrative branching), but the $60 gamers put down on a CoD game, is guaranteed to go towards a smooth shooter, with responsive controls and addictive multiplayer. Gearbox on the other hand is 2/2 on taking highly anticipated games, with strong brand recognition and delivering (or mid-wifing) products with poor gameplay, subpar visuals, crappy frame rates and are guaranteed to be $19 in Walmart's bargain bin within a few months.
I hate to say it, but at this point, their best bet is to release annual Borderlands sequels until they have enough time for a "passion project" that they actually want to sink some effort and... passion into.
My question is how did anybody sign off on this game? Didn't anyone play the "final" beta, rewatch the E3 trailer and ask "Why isn't this the same game?". Time Gate may (or may not) be the developer to blame for the game's quality, but at some point Gearbox and Sega have to step up and say "yeah, but we gave the game the go-ahead to enter production in order to meet a release window, so at the end of the day, we take responsibility". It's not like a game is made by a single, passionate artist in a dark room, then released to the world for it to love or hate- there are TEAMS of people who test and re-test games- and at the end of the day, those teams played the game and said "it might squeak by with a few 6.0s, but we have to get this thing out before Crysis 3 and Bioshock Infinite or we're screwed... how many preorders do we have?...really? okay f**k it, ship the thing".
Those are the people who should be fired. Even if one of them is Randy Pitchford.
@egger7577 Steam doesn't have a subscription fee, but all of the content on steam is pay-to-play. Playstation Plus on the other hand, has an annual fee, but gives you lots of free games, content and discounts in return (that in my estimation, end up paying for the subscription several times over)
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