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ianuilliam

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#1 ianuilliam
Member since 2006 • 4955 Posts

Nintendo actually makes sure their games are complete before they release them. No one really talks about it because it's expected out of them. If there ever comes a time when Nintendo makes a game as bad as Bethesda or Bioware, you will definitely hear a lot of complaining. Willy105
The day will never come when nintendo makes a game as big and open as a Bethesda game...

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ianuilliam

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#2 ianuilliam
Member since 2006 • 4955 Posts

Poll needs an option for people with good taste. :p

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#3 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="jasonharris48"]

[QUOTE="loosingENDS"]

It is exacly same as Oblivion, you steer the horse in Obnlivion too and can get off and go on foot, exactly like in Fable JOurney

loosingENDS

No, it's not Journey is on rails while ES4 wasn't .

Only in the demo, the actual game is confirmed not on rails

.

----http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/

Apparently, the team at Lionhead working on the Kinect-based Fable title decided to remove navigation controls from the press demo, the same snippet shown during Microsoft's presser, effectively putting the game on rails and giving everyone the wrong impression. "I will just say on record now that Fable: The Journey is definitely not on rails," he specifies, even going so far as to ask for journalists' signatures before they exit the demo room.

.

----http://www.rpgsite.net/interviews/289-e3-2011-peter-molyneux-fable-the-journey-interview

RPGSite: When you're on your horse you're free to move around as you want, but when you got off it looked more like it was on rails – is the game divided in two?
Molyneux: This is the real frustrating part for me. When we crafted the demo, we deliberately – I deliberately decided we shouldn't put any navigation in the demo when you're off your horse – mainly to save time on-stage.

RPGSite: Would you still say the RPG elements in this game are significant, or would you say they're a side thing from the main action-based gameplay?
Molyneux: I think they're more significant than has been in Fable since Fable II. Because, um – you will find when you use the magic that you really want more. You know those little plasma balls – you want more of those; because more of those means that you can make more stuff. You want more items to create.

What he meant is I decided deliberately not to have any navigation on foot in the demo, mainly because we haven't worked out how to make it work well with no controller." That doesn't mean he doesn't WANT there to be full open navigation.... it also doesn't mean there actually WILL be in the final game. Molyneux has great artistic vision. He always dreams up great ideas, and tons of things he wants to implement into his games. The problem is, when he starts talking, he always talks about all these ideas as if they've already been implemented, which has the effect of him making these amazing sounding claims about what the game will be like... which his team can never live up to. SO when the game comes out, all his claims, which were really nothing more than ideas of what he WANTED in the game, get seen as broken promises and lies when they aren't actually in the game. He may say that it will be completely open and an incredibly immersive RPG experience, because that's what he wants it to be, but in the end, they will be hamstringed by the technology, and it will be a wagon simulator, on loose tracks, with tightly on-rails first person spell shooting sections.

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#4 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="RR360DD"]

[QUOTE="ianuilliam"]

Those are all completely silly. I expect to see clean lines, with more curves and round edges than hard angles, in either black, silver, or white... you know, the current trend in aesthetics for almost all living room electronics. Look at new routers, cable boxes, tvs, audio/video equipment, and furniture like entertainment center/tv stands that are on shelves now. Then look at some of these crazy alien looking "concepts." Do you see them being side by side in the same living room? Not likely, and I highly doubt the designers at Sony and MS do either.

Also, I hope the PS4 controller stays the same. There's some changes I'd make, sure, but I'd keep the same basic shape. Maybe concave the R2/L2 triggers, and adjust the angle and sensitivity a bit, to cut down on how easy it is to push them accidentally, especially when picking up or putting down the controller. I can't really think of anything else I'd change. Current trend is to include gyros/accelerometers into everything, but they already have those. I've got no strong feelings either way on force feedback, but I assume they'll keep that. They only removed it at the start of this gen due to pending lawsuits or something, that has since been sorted. Everything else is perfect as is.

PS. I'm not exactly small, and think the size is perfect. I think the "too small for big hands" complaint stems from people holding it like its an xbox controller. With the xbox controller, it feels most comfortable with the "paddles" gripped firmly in the palms, and the fingers wrapped around, with the middle of the thumbs resting on the sticks. With the DS3, the controller is most comfortable with the "paddles" resting lightly on the pinky ring and middle fingers, the index fingers curled around the front to operate the shoulder buttons (the middle fingers can be easily brought up to assist). The palm of the hand isn't touching the controller at all. In this position, the thumbs, in their natural, symetrical, positions should have the end of the thumbs right on the sticks, and easily able to reach the dpad/face buttons.

mexicangordo

Hard angles are actually in trend at the minute rather than curves. Hence the look of the new 360.

That is very true, the trending right now is angular design that is clean and looks very simple. Nintendo started it, Apple expanded it, now everyone does it.

Apple products, and the new 360 as well, have more curves than angles. Ipads and ipods have rounded corners, instead of square corners, and the back, rather than being flat, has a curve to it. The 360, despite the straight lines, is still rounded at all the edges and corners far more than any consoles or devices from last gen, or the 80s, 90,s and early 2000s in general. I guess what I meant by "I expect to see clean lines, with more curves and round edges than hard angles," is simple sleek lines, both straight, and curved, but with all the edges and corners rounded. That's what I've seen in most new devices over the past 5-6 years. With newer devices getting slimmer and more "aerodynamic."Square corners were all the rage with the PS2 and Gamecube, and TVs and PC cases from the early 90s... but everything is rounded now. The PS3 slim has less straight lines and hard edges than the kaunch model, and even the newer more "angular" 360 actually has softer corners than the older one, if you look at the sides.

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#5 ianuilliam
Member since 2006 • 4955 Posts

Those are all completely silly. I expect to see clean lines, with more curves and round edges than hard angles, in either black, silver, or white... you know, the current trend in aesthetics for almost all living room electronics. Look at new routers, cable boxes, tvs, audio/video equipment, and furniture like entertainment center/tv stands that are on shelves now. Then look at some of these crazy alien looking "concepts." Do you see them being side by side in the same living room? Not likely, and I highly doubt the designers at Sony and MS do either.

Also, I hope the PS4 controller stays the same. There's some changes I'd make, sure, but I'd keep the same basic shape. Maybe concave the R2/L2 triggers, and adjust the angle and sensitivity a bit, to cut down on how easy it is to push them accidentally, especially when picking up or putting down the controller. I can't really think of anything else I'd change. Current trend is to include gyros/accelerometers into everything, but they already have those. I've got no strong feelings either way on force feedback, but I assume they'll keep that. They only removed it at the start of this gen due to pending lawsuits or something, that has since been sorted. Everything else is perfect as is.

PS. I'm not exactly small, and think the size is perfect. I think the "too small for big hands" complaint stems from people holding it like its an xbox controller. With the xbox controller, it feels most comfortable with the "paddles" gripped firmly in the palms, and the fingers wrapped around, with the middle of the thumbs resting on the sticks. With the DS3, the controller is most comfortable with the "paddles" resting lightly on the pinky ring and middle fingers, the index fingers curled around the front to operate the shoulder buttons (the middle fingers can be easily brought up to assist). The palm of the hand isn't touching the controller at all. In this position, the thumbs, in their natural, symetrical, positions should have the end of the thumbs right on the sticks, and easily able to reach the dpad/face buttons.

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#6 ianuilliam
Member since 2006 • 4955 Posts

I don't anticipate playing anything this weekend, but I've been playing DC Universe Online a lot lately.

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#7 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="loosingENDS"]

[QUOTE="almasdeathchild"]negative you need something with replay value. darksouls loses interest after the 2nd time

Mozelleple112

But i did not like LBP gameplay at all, so what good is the replay value, when the game lost interest from the very start ?

Dark Souls is a game i will play forever too, without ever loosing interest

It is what each of us prefer, i hatre jumping around with the floary controls in LBP, so how could it ever be my GOTY over the amazing Dark SOuls that has a real 3D world to explore for months and deep RPG gameplay than casual platforming ?

You forgot to say that it was Dark Souls ON XBOX® 360..

That should obviously go without saying. I mean, the 360 versions was clearly the best version, so the 9.5 scoring Dark Souls should probably just be counted as a 360 exclusive, along with Witcher 2, since the 360 version will look better than the PC, and ME3, since lack of Kinect features will make all other versions inferior to the point of being unplayable.

[spoiler] Disclaimer: This post is sarcasm, and meant as a joke. [/spoiler]

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#8 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="tormentos"][QUOTE="WilliamRLBaker"] lol first problem...then you go on to explain nothing that I could see. then you have the fact the video game industry has expanded so the ps3 would obviously outdo the n64....delta3074
Nothing you could see.? So how is fair to compare the PS3 to the Snes and not to the N64 which is Nintendo actual 3rd system.? How the GC and xbox defined this gen when both units had horrible sales,and the PS3 sold bad because of its high price.

read th article dude, it's basically saying that the GC and the xbox defined this generation as far as games are concerned, that franchises carried over from the xbox and the gamecube are still popular and making an impact on there replacement systems, whereas franchises that defined the Ps2 are either multiplat, not made anymore or making any sort of impact, the only exclusives making an impact this generation are killzone, Unchatred and LBP, titles which did not define the ps2, basically, your response had nothing to do with what is being discussed at all because it is NOT ABOUT hardware sales or thebattle between SONY and Nintendo.

I can see it, sort of, in that THE franchise on 360 is Halo, which started last gen, and THE franchise on, well any Nintendo system, is Mario, which started forever ago, while THE franchise on PS3 is, at least arguably, Uncharted, which is a new IP... I don't think that's a BAD thing though, really. Also, it's simplifying the systems down to one franchise. 360 also has defining franchises that started this gen, like Gears. The Wii is probably more defined by the Wii- series, Wii Sports, Wii Fit, etc, than by Mario Galaxy, at least amongst the masses, and PS3 still has carry-overs like GT, GoW, and MGS4, all of which probably are arguably more defining than any new IPs, with the possible exception of Uncharted.

I agree with you that Tormentos post really had nothing to do with the topic, just wanted to throw an alternate view into the discussion.

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#9 ianuilliam
Member since 2006 • 4955 Posts

I like it because it had some cool games but what I hate about it that it took out and remove all sorts of features like the most recent one, taking out the ability to game share. http://www.joystiq.com/2011/11/18/psa-new-psn-game-sharing-restrictions-in-effect/ I use this feature just with my family's consoles when I stay over their houses for days, it's better than bringing your whole system, ah well, it was fun when it lasted.

gago-gago

Sharing PSN downloads with other people was never a feature. As far as what you're talking about though (using your digital games on family members systems when you stay with them, instead of taking your own system) that's still possible. You get two activations at a time. Your PS3 is one, use your second on their PS3, download and play your games. When you leave, deactivate that system, allowing you to activate another system. Why would you ever need your content to be active on more than two systems at the same time?

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#10 ianuilliam
Member since 2006 • 4955 Posts

I'd say it qualifies as a contender, for sure. I doubt it will win here, or even make the nominations, especially it being released so early in the year. Personaly, I don't think I'd vote it as GotY... but I'd probably put it up there in the top 5-10 games of the year. It was pretty awesome... I really need to pop it back in and play some more.