I've said it before, I'll say it again. I can't wait for devs to go in front of a judge and tell them all we own is a disk that cost 2 cents, that houses content that they own, not just the code, but the content, and the ability to run said content on every single disk. What we actually buy for 60 dollars is the ability to maybe have them allow us run it. But they don't have to, because they own it.
@gotrekfabian Nothing. Nothing needs to be done. The industry is growing for a reason.The market, as it is, is good.
Just because you can complain about something, doesn't make it a problem. The whole issues is just a made up rhetorical argument. Used to justify something in the customers mind.
@gotrekfabian Wait, you think we should charge gamestop, and other successful companies money for selling used games because they're profitable? That's pretty messed up.
@iminsanescott Yup, what you buy is a disk that actually cost 2 cents. They just allow you to use what is on there, which is theirs. If you think that's odd, you can vaguely read about it in the manual on the disk after you buy it.
(actually, it is probably illegal for them to have control over the disk and the content on it, but we'll have to wait for them to be taken to court to get a ruling).
@unreal_master @s0273977 PC has a gigantic pirate market. Much bigger than used games. So what point were you trying to make. Because to me it looks like they dropped the price so that people would be less inclined to steal their product. PS, the games that have guards against that 'shocker' come out at a much higher price point.
@unreal_master @GamerLegend10 What does games dropping in price as shelf life goes on, have to do with the initial price?
And he's right. One less major competitive factor means a higher chance of raised prices. Supply, demand, and profit. Even now, with the competition, prices are rising (if only though the back-door).
I can see it now, tens of thousands of employees through gamestop, gamefly, blockbuster, mom and pop stores. Gone to the lines. Devs release don't acutally release any extra games, but cause dev time is dev time. A few years down the road it turns out that less people are familiar with their games, so that business is gone, and with less places to sell--now relying upon target, a few k-marts, walmart and amazon, game sales overall take a dive. PC gamers laugh. And the entire market plummets. A few more years and the devs who made the games and endorced the policy are standing in the unemployment lines with the employees who originally lost their jobs.
mellow09's comments