Emslie added that Modern Warfare 2 is “this studio's magnum opus and it's the type of game I've been waiting to be a part of my entire career.”
You've been waiting your entire career to make a game about white American soldiers in their 30s shooting columbians? That's a funny thing to lie about.
They didn't decide to disable our free speech on this one. They must have thought there was no need, because we'd all believe the correct thing like we're supposed to.
@blindbsnake: I'm not buying your claim that there's “much to talk about” in Odyssey to the West. You're just being contrarian.
The Last of Us II was a story that got people talking. No one was talking about the story of Odyssey to the West, even among the people who played it.
The story is not “very good”. You haven't considered what you're saying. Gameplay pacing and acting are not “story”. Most of it was stereotypical initially-antagonistic-male-and-female-meet-and-reluctantly-agree-to-help-each-other-solve-mutual-problem-before-eventually-becoming-borderline-romantically-involved. It's literally cliché.
There were no real twists or turns or surprises, (besides the weird, confusing ending) There were only 3 characters for god sake, and they were all good guys. A strong premise and good gameplay pacing does not a “very good story” make. It was one step above cookie-cutter, with a cop-out ending that satisfied no-one. “Matter of personal taste” or not, I don't buy that you've actually pondered the story before coming to the conclusion that it's “very good”. I think you either thought the game was very good, so just painted the story the same way, or you just wanted to contradict me because opinions are unfalsifiable and it's easy.
Also no one but actors and professional critics talk about acting other than to say “good” / “not good”. But maybe you had an hour long conversation about acting just yesterday. Maybe you do every day, right before breakfast atop the observatory in the south tower.
@BLKCrystilMage: Mainstream appeal doesn't mean that everyone likes it equally though. Dark Souls was appreciated by tens of millions of people all over the world, but I doubt the real deep-dive, lore-hungry fanboys number in the hundreds of thousands globally. I love all the FROM games. Really. But I didn't complete any of them more than twice. And I only watched a handful of lore videos. Not that a cult is defined by its size anyway. I agree with you on XIII and Psychonauts being better examples.
Looks good. After the first trailer I was left wondering a bit in regards to actual plot, but now I think I'd pay for a ticket.
I'll call out when I see racist or sexist “woke” propaganda, but I think Marvel have handled it all incredibly well throughout. They've manage to make it surprising but never artificial or forced. And I think the reason for this is that they put a deceptively enormous amount of work into their characters. It's their secret weapon and greatest asset. It's why they're firmly on top. With the glaring exception of Captain Marvel, they portray everyone complexly and thus make people who feel like people. It's nearly impossible to do this while holding a grudge against a particular race or sex for example.
I liked the way the No Time to Die writers handled it as well, even if some of Ana de Armas' hand-to-hand combat scenes stretched my suspension of disbelief past breaking point. Hopefully reasonably, respectfully finding a place for everyone based on merit, can replace the current trend in our culture of arbitrary gunpoint diversity.
Also, I can only assume that, “It's really hard to tell that this is Bale” is sarcasm. And these names are getting a bit overlappy. Thor ≠ Gorr ≠ Korg
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