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rahzel54

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#1 rahzel54
Member since 2004 • 1732 Posts
ok so its been....3 months....1/4 of a year....and they only have about 1/5th of the sales taht the 360 had....or is that wrong?eddy_of_york
1. PS3 has only been launched in N/A and Japan. European launch is scheduled for March 23rd this year and there is plenty of supply as well as more content available for the European launch. getting Casino Royale on Blu-ray for free doesn't hurt either (man, i wish i got that instead of Talladega Nights =[). I see the N/A and Japan launch as an early launch for us hardcore fanboys to get a taste of the system. i see the European launch as the true launch of the PS3, and obviously, Europeans are very excited about the PS3. http://www.digitalspy.co.uk/gaming/a42660/playstation-3-enjoys-record-pre-orders.html?rss http://www.gamesindustry.biz/content_page.php?aid=22810 2. PS3's big titles have yet to be released such as MGS, GT, FF, Tekken, and DMC. these games sold millions of copies on the PS2. then theres the new titles yet to be released, like Heavenly Sword, Lair, Uncharted, Eight Days and Motorstorm. Not to mention the multiplat games, because you know, not everyone owns a 360. right now, Resistance, and i guess you could throw in GT:HD (and VF5 in Japan and soon N/A) are the only games worth getting for the PS3 right now IMO, yet it sold 2m units. just imagine when more games are released. 3. Holiday season. PS3 pretty much missed last years holiday season because of manufacturing problems. they only managed to get something like 197000 units on launch. not until AFTER christmas did they start manufacturing PS3's in a steady rate. 360 got to enjoy 2 holiday seasons in its full year (and 1 entire year with no true competition even available) 4. the 360 did not sell 10m units in a year. 5. theres still another 5+ years left before the NEXT gen consoles are launched, so theres LOTS of time for the PS3 to catch up in sales. i think thats proof enough that the PS3 will do fine. but only time will tell i guess.
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rahzel54

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#2 rahzel54
Member since 2004 • 1732 Posts
i honestly don't see the Wii as the ps3 or 360's direct competition. the Wii is great considering what it is and i do think that it will probably win this gen in sales, because of who its targeted towards (casual gamers). thats not to say hardcore gamers don't like the wii as well, many certainly do, and thats why i think it will win in sales. regarding blu-ray, you obviously know very little about the format war. UMD was not meant to replace nor compete with anything and it was sony's product. Blu-ray has HUNDREDS of companies backing it up, and they did not pioneer the Blu-ray technology single handedly. they have companies helping them, similar to the ones who helped them pioneer the successful media formats such as the CD-R and DVD+RW formats (sony was part of both). the only reason betamax didn't beat out VHS (betamax was actually better) is because they didnt have the movie contracts and they didn't win over the consumer market. this time they have MORE studio contracts than HD-DVD and theyre winning in sales as well (3:1 last i checked - due to the PS3's launch most likely). its only a matter of time before blu-ray beats out HD-DVD imo. and like i said, the PS name is VERY popular in europe... it won't bomb there... in your dreams. look at the articles i posted above... ps3 fail like dreamcast? don't be silly.
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#3 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="MattBrian"][QUOTE="carl2tan"][QUOTE="AvinashTyagi"][QUOTE="diggyzoom"][QUOTE="AvinashTyagi"]Still looks lame when compared to those old target renders shown at E3 http://youtube.com/watch?v=g-n9TvT75EI

I would call those concept/hype trailers instead of something they were actually shooting for graphically.



Well that's what they promised and until they can deliver that in every game, the PS3 is a flop

Agreed, I used to want a PS3. But all you get to look forward to is motorstorm, and a tekken rehash. LOL! 360 owns!



are u 8?

probably... there are A LOT of children in these boards.
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rahzel54

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#4 rahzel54
Member since 2004 • 1732 Posts
2 million sold? Now how is Sony gonna convince 10 million more people to spend 600$ on a system that plays the same old rehashes in a higher resolution?carl2tan
rehashes in higher resolution? how about heavenly sword, resistance, motorstorm, lair, eight days, uncharted? and who really cares if a lot of the ps3 exclusives are just continuations of previous titles? its those titles that bring a lot of PS fans back to the system... thats gotta be the stupidest thing i've read today. what will convince 10m more people to buy ps3's? the variety in games that made previous PS systems successful and that will come, videophiles who want blu-ray players, and europe once its finally launched. the ps3's big guns have yet to be released and its only a 3 month old machine. regarding europe, obviously a lot of europeans are excited about the ps3. http://www.digitalspy.co.uk/gaming/a42660/playstation-3-enjoys-record-pre-orders.html?rsshttp://www.gamesindustry.biz/content_page.php?aid=22810 and btw, those numbers are most likely units SOLD, because sony announced mid january that they already SHIPPED 2m units worldwide.
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#5 rahzel54
Member since 2004 • 1732 Posts
in the demo, it seems like you go faster. maybe its just because that track seemed to be a little more open than the one in the demo. anyway, the demo is surprisingly fun... i didn't think i would like motorstorm, but its a blast. i can see it being hella fun online too.
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#6 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="XINTSUAI2"]Not, the GPU of the X360 has poor bandwidth.. only 12 GBp/s and the RSX can use the SPEs too vertex shadding etc... and what matter is the overall powr.. PS3 2 TFlops X360 1 TFlop.

Lol, those numbers mean absolutely nothing. Those are FP performance numbers, most of which come from the RSX. The programmable shader performance is what really matters. I already proved that the Xenos is far more superior than the RSX. The RSX is a little more powerful, but the Xenos is far more efficient. Do some real research and learn what those numbers actually mean, then come back and try to argue...

bottom line is, both systems are pretty much equal at this point as theres not really any games that use either system to their potential. we will wait and see which system is capable of more, but my guess is, either system will reach their potential until many years to come. regardless, both systems will look similar imo. but for now, all this arguing of which is more powerful is pointless.

I agree. Both systems are great, which is why I'm getting a PS3 to go with my 360 and PC. But It irks my nerves when people post those numbers and try to claim that the PS3 is twice as powerful, because it's not...

you don't know how many lemmings say the same about the 360 (being twice as powerful). both sides will continue to do so, as this is S/W. but the reality is (and what both sides need to realize) that both systems are pretty equal. there are just some things the systems are better at, but all multiplat games will look quite similar regardless. if you're only buying one of the systems, its the games that you should consider, not the power. for me, obviously i prefer the ps3. if i had the cash, i wouldn't hesitate to buy a 360 as well (and i'm sure any TRUE gamer would as well) but of course the fanboys won't, and thats why fanboys are stupid.
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#7 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="XINTSUAI2"]Not, the GPU of the X360 has poor bandwidth.. only 12 GBp/s and the RSX can use the SPEs too vertex shadding etc... and what matter is the overall powr.. PS3 2 TFlops X360 1 TFlop.

Lol, those numbers mean absolutely nothing. Those are FP performance numbers, most of which come from the RSX. The programmable shader performance is what really matters. I already proved that the Xenos is far more superior than the RSX. The RSX is a little more powerful, but the Xenos is far more efficient. Do some real research and learn what those numbers actually mean, then come back and try to argue...

bottom line is, both systems are pretty much equal at this point as theres not really any games that use either system to their potential. we will wait and see which system is capable of more when the dev tools for both systems mature. but my guess is, either system will reach their potential until many years to come. an example of that is God of War 2 on the ps2. this game looks amazing for ps2 standards. this game would probably not be POSSIBLE in the first year of the ps2's life. regardless, both systems will look similar imo. but for now, all this arguing of which is more powerful is pointless, but naturally, arguments like this will continue, as this is S/W.
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#8 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="rykaziel"]If Bethesda had a year to focus solely on optimization with the 360, the comparison would be equal. But they didn't, so it's pointless to argue.-GeordiLaForge-
Exactly...

like i said, they did NOT have a YEAR to focus on optimization.... READ the interview at spong. Pete Hines said he had a TOTAL of 1 year to work on the ps3 version (well, he said he started working on the ps3 version in March 2006). and most of that time was porting it over... and in the video interview at gamesradar, he specifically says theres only 1-2 of the visual enhancements that they can even possibly be bring over to the 360. theres 2 FACTS that i've proven time and time again in this thread, but you lemmings still can't admit it.

Sorry, but the compilers make it "work" on the PS3 without optimization. The devs used the year to optimize the game for the PS3's hardware. And they were focusing solely on the PS3 version, not 2 systems at once. And developer interviews state that the hardware is not what makes it better, it's the extra optimization time. They said that there is not one thing that couldn't be done on the 360. The PS3 version lacks AA, which is definitely a hardware limitation, so you really have no basis for an argument that the PS3 is superior...

wow... listen to the interview and it will answer all your questions. the interview was as of feb 14th btw. http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and again, i didn't say the PS3 is superior FF sakes... don't put words in my mouth. all i'm saying is the ps3 excels at certain things and VICE VERSA. i've said the same thing numerous times, you guys just fail to read my posts correctly and you also fail to read/listen to the articles i post. instead, you keep blabbing on about the SAME things.

When did I mention compilers or optimization before? I mentioned them for the first time right there to prove you wrong. The PS3 dev time was not spent porting it over. The base code can be compiled and ran without effort. In that video, they mention the fact that the PS3 version had a year's EXTRA development time, not a year total. And that EXTRA year was spent OPTIMIZING the game for the PS3, not porting it over....

again, you fail to read my articles and posts... i posted this probably 3 times in this thread now.

SPOnG: Sure. It's nearly a year now after the release of the Xbox 360 and PC versions. How long have the team been working specifically on the PS3 version? Pete Hines: Since last March, since we shipped the PC and 360 versions.

http://spong.com/detail/editorial.jsp?eid=10109516&cid=&tid=&pid=&plid=&page=1 you do realize how complex the ps3 hardware is? you do realize how different its architecture is from a PC or 360? do you honestly think its EASY to port it to the ps3, especially at this time when the ps3's dev tools are lacking maturity? they obviously had extra dev time for the ps3 version (i didn't say they didn't) but they probably didnt have much time for optimization if they only had a year to work on the ps3 version.

You failed to miss the point, that you're wrong once again. The base code is written in a low level language, and is then compiled for each system. The game isn't ported to the PS3. The base code is compiled for the PS3. It is then optimized for the PS3, which they had a full year to do. The year was spent optimizing the game for the PS3, not porting it to the PS3...

if you optimize a game for a completely different system because it has a completely different architecture, thats basically porting. because the ps3's architecture is so complex, and the dev tools are not very mature, they were spending most time getting the game to run similar to the 360. thats why it automatically shouldnt just look better just because they had a year to port it to the ps3.
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rahzel54

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#9 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="aceReborn"][QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="rykaziel"]If Bethesda had a year to focus solely on optimization with the 360, the comparison would be equal. But they didn't, so it's pointless to argue.aceReborn
Exactly...

like i said, they did NOT have a YEAR to focus on optimization.... READ the interview at spong. Pete Hines said he had a TOTAL of 1 year to work on the ps3 version (well, he said he started working on the ps3 version in March 2006). and most of that time was porting it over... and in the video interview at gamesradar, he specifically says theres only 1-2 of the visual enhancements that they can even possibly be bring overto the 360. theres 2 FACTS that i've proven time and time again in this thread, but you lemmings still can't admit it.

And the Sony fans refuse to admit that the ps3 version lacks anti aliasing (AA), even if it’s dead obvious in 720p native screen shoots and confirmed by 1up. If the ps3 hardware is so great, why did they had to remove the AA?

who knows when those shots were taken, but these were taken as of this month. http://www.beyond3d.com/forum/showthread.php?t=38405&page=3 i see no aliasing. also, the image someone posted in page 10 was sized down. if you size down an image, it will show more jaggies. if you don't believe me, do it yourself in ms paint. i admit the ps3 lacks HDR + AA and AA comes at a higher cost than the 360's GPU (because of its edram, but this is only valid if were talking about 720p resolution), but where RSX lacks, it makes up for with the ability to work with Cell. listen, i'm not saying the ps3 is superior to the 360. all i'm saying is there are some things the ps3 excel in and vice versa, but both systems are pretty equal in power.

If you downsize an image, IT SHOULD SHOW LESS JAGGIES than the native image, if it does not, the image program used for the downsizing is rubbish or wrongly configured, but I’m aware that those type of downsizing progs do exits. Downsizing, is the same as downscaling, and downscaling is a form of AA since it will blur out the jaggies. Yes, I tried it in MS paint, and even MS paint blurred out the jaggies in the 720p ign ps3 shoots, making them harder to spot. Also, the 360 shoots used for the comparison on beyond3d and here, was obtained with a camera and originally posted on another forum, while the ps3 shoot is a downscaled version of a direct feed native ps3 720p shoot sent out by developers. Not exactly a fair comparison. And to further favour the ps3, the shoots are downscaled to 576p. Downscaling favours the ps3 version, since the 360 version had less jaggies to start with.

if you have more bits in an original picture, and downsize it, it makes the picture look messy and not as clean as its original size. unless you use a soft resize method, such as bicubic or bilinear, but honestly, who knows what resize method was used in that image. if you use a sharp resize method, such as lanczos, the image will look more jagged. how do you know?... whatever, think what you want. im obviously not going to change your mind.
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#10 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="rahzel54"][QUOTE="-GeordiLaForge-"][QUOTE="rykaziel"]If Bethesda had a year to focus solely on optimization with the 360, the comparison would be equal. But they didn't, so it's pointless to argue.-GeordiLaForge-
Exactly...

like i said, they did NOT have a YEAR to focus on optimization.... READ the interview at spong. Pete Hines said he had a TOTAL of 1 year to work on the ps3 version (well, he said he started working on the ps3 version in March 2006). and most of that time was porting it over... and in the video interview at gamesradar, he specifically says theres only 1-2 of the visual enhancements that they can even possibly be bring over to the 360. theres 2 FACTS that i've proven time and time again in this thread, but you lemmings still can't admit it.

Sorry, but the compilers make it "work" on the PS3 without optimization. The devs used the year to optimize the game for the PS3's hardware. And they were focusing solely on the PS3 version, not 2 systems at once. And developer interviews state that the hardware is not what makes it better, it's the extra optimization time. They said that there is not one thing that couldn't be done on the 360. The PS3 version lacks AA, which is definitely a hardware limitation, so you really have no basis for an argument that the PS3 is superior...

wow... listen to the interview and it will answer all your questions. the interview was as of feb 14th btw. http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and again, i didn't say the PS3 is superior FF sakes... don't put words in my mouth. all i'm saying is the ps3 excels at certain things and VICE VERSA. i've said the same thing numerous times, you guys just fail to read my posts correctly and you also fail to read/listen to the articles i post. instead, you keep blabbing on about the SAME things.

When did I mention compilers or optimization before? I mentioned them for the first time right there to prove you wrong. The PS3 dev time was not spent porting it over. The base code can be compiled and ran without effort. In that video, they mention the fact that the PS3 version had a year's EXTRA development time, not a year total. And that EXTRA year was spent OPTIMIZING the game for the PS3, not porting it over....

again, you fail to read my articles and posts... i posted this probably 3 times in this thread now. and no, pete hines did not say they had an extra year of dev time for the ps3, they said they had "extra time".

SPOnG: Sure. It's nearly a year now after the release of the Xbox 360 and PC versions. How long have the team been working specifically on the PS3 version? Pete Hines: Since last March, since we shipped the PC and 360 versions.

http://spong.com/detail/editorial.jsp?eid=10109516&cid=&tid=&pid=&plid=&page=1 you do realize how complex the ps3 hardware is? you do realize how different its architecture is from a PC or 360? do you honestly think its EASY to port it to the ps3, especially at this time when the ps3's dev tools are lacking maturity? why do you think were getting all these delays? i know you know quite a bit about hardware, so you should know how complex the ps3's hardware is, and how it takes more time to get the same result. however, developing games for the ps3 WILL be made easier when the dev tools mature. they obviously had extra dev time for the ps3 version (i didn't say they didn't) but they probably didnt have much time for optimization if they only had a year to work on the ps3 version.