@olddadgamer: Not saying I can't sympathize with those sentiments, but for "professional" reviews to be as objective as possible that approach is a no no. For the sake of objectivity you should always leave what you want or expect at the door when coming into a game. As for gamers, it's a mistake unto the player to not at the very least do their due diligence and research the game. It's not like we all haven't been burned by even high reviewed 90+ games. By now over years and years of gaming I'd think gamers would learn if a game is up to what they want or not before buying it. That being said NT does have what past Dissidia games have for the most part. I mean, what other series would be closer to NT? It even has 1v1, 2v2 (offline, but still there).
@Fernin-Ker: Compared to other Dissidia games it's a fine Dissidia game. All you do in those games is fight...just like other fighting games. Other modes in Duodecim? Strip away the approach to these modes and you're just fighting, same as always. Controls work fine and the complaints are incredibly overblown aside of online. It's sad because it's almost like people are holding Dissidia to a much higher standard to regular fighting games as if it's supposed to be so much more than a fighting game.
"Repetitive gameplay loop that can become stale fairly quickly."
So pretty much like all fighting games. If you're coming from Duodecim and complaining about repetition coming into NT or from any other fighting game for that matter that's just a special kind of irony right there. At least NT gives a unique spin on this "repetitive gameplay loop". The only legitimate point made that was a true negative was the online matchmaking. Why not compare this game to other fighting games rather than just the Dissidia games? Because in that sense it's pretty damn good, and this being a fighting game primarily that should be where you put most of your stock. The content isn't at the same level as past Dissidias, but it's about the same as other fighting games and I'd think that's where one should put their focus into analyzing NT's value. Especially those looking to get into a fighting game that doesn't rely on combos, complex button inputs and button mashing. This game, like the previous Dissida games is a breath of fresh air. Just FYI there is a custom match option where you can do 1v1, 2v2 option changes etc. It's offline only but it's there in the sparring match section: http://twinfinite.net/2018/01/dissidia-final-fantasy-nt-1v1-2v2-battles-how-play/
@twztid13: If they're not making subscription money off of everything they use development time for on a game that's already out, I highly doubt they don't care. It looks like they're giving FFXV the FFXIV ARR treatment.
@dariomeznari: There's plenty from the looks of it. An actual engrossing story with great unique gameplay is hard to come by these days. Different styles of gameplay that intertwine well: The main 3D hack/slash RPG gameplay plus bullet hell, plus 2D side scroller action RPG platformer, and side scroller bullet hell like Gradius with the mechs. The story is also strange yet engaging, multiple endings. Haven't heard of many games succeeding in a long time on being a good story that's also weird and out there. MGS5 attempted that with mixed results. I guess consensus on that for Nier Automata will truly come out over time.
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