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the_requiem

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@Takriminos704 How many times have you played ME3 to the end?Have you played 3 different characters that you carried from ME1 and seen the different endings? If you take the "Ending" in isolation it feels pretty epic. It is only when you try to bring in an opposite character you realize how it doesn't make that much of a difference.

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the_requiem

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@hairdie Which PC games have introduced new play styles? All that PC games have going for them over console is better graphics. And talking of sequels, Beyond: Two Souls and Last of Us are not sequels and are on consoles.

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the_requiem

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So, endings are determined by final 3-4 hours of a trilogy spanning.... what, like 130 hours? In other words, endings are determined by what is done in those final 3-6 hours, anything before that doesn't matter?

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the_requiem

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Edited By the_requiem

@Whitebloodsun See, movies based on games are so bad your mind has suppressed memories of them. Resident Evil movies are considered to be most successful movies based on games... that should tell you something.

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Edited By the_requiem

I'd like to see how this one differentiates from Uncharted. I've had my fill of Uncharted and don't think wanna play another UC or UC clone. But if they do the exploration and survival elements well enough, I just might be interested.

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the_requiem

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@inaka_rob Goldeneye is one that comes to mind. If you could consider Star Wars games as based on movies, they could count too, at least the Lego versions. Still, games based on movies have fared much better than movies based on games. Can you imagine a Mario game based on the Mario movie???

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the_requiem

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Well, at least there won't be smug Dead Space fans at RE6 boards anymore.

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the_requiem

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@Danielma861 Looks like you said same things as me. Last Of Us gave the most crucial thing that anything truly "mature" should have, context.

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the_requiem

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Remeber what Shigeru Miyamoto said: Rushed games are bad forever. I'd rather have a delayed but awesome game than a rushed and bad one.

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I thought Last of Us did the violence pretty well. They've setup the stakes with earlier trailers and the relationship between characters. The violence in that one is more about survival than gratuitous. Violence was proportional to desperation of the situation, just as it is in real life, when you're trying to save someone. A Sam Fisher or Solid Snake making a gory kill doesn't make sense, a desperate man trying to survive does.