I would prefer a "Super Charger" in the context of an auxiliary Fury X2 graphics card that could boost the graphics capabilities to 4k at 60fps. Hey, I can dream right?
@eddie_220: I think the hardware internals will be the same for the sake of the developers, but Sony has teased their external VR processing unit which will supposedly provide a bit more juice to fully render 1080p images to the headset. I'm guessing it will be scalable to 4k TVs as well (they did mention the PS4 would support 4k at launch, just not how exactly). With that on the way, I expect Microsoft to release something similar that would be compatible with the original XBONE and the XBONE Slim.
Making a non-disc XBONE model would actually be a good idea. MS could undercut the price of the PS4 hugely, conceivably selling it as low as $149, and then make up for the loss on hardware revenue by requiring this model to maintain an Xbox Live subscription in order to operate.
Thanks, but I think I'll wait for a remastered version of Skyrim optimized for VR. Maybe using the Unreal 4 engine over the existing Gamebryo. GET TO WORK BETHESDA!!!
@mkeezay22: I don't think it will be an additional CPU. It's pure speculation on my part, but I think the external processing unit will really be nothing more than a glorified upscaler. Playstation VR is confirmed to have a 1080p resolution, and most PS4 titles don't run at 1080p. So I think this processing unit will work just like a Blu-Ray player that upscales normal DVDs to a HD image. Although I'd be interested to see if Sony would use this to upscale the PS4's display to 4k TVs in addition to VR.
@saturatedbutter: That would definitely be underwhelming. I was hoping for a wireless streaming announcement, but I should probably prepare myself for disappointment as well.
@Slannmage: A lot of people really prefer the Oculus Touch controllers over the Vive Wands, but I could go with either one. For me the controllers just need to have intuitive button placement that won't make me second guess myself while wearing the VR headset, and they need to have responsive haptic feedback.
I'm really hoping Valve intends to release a stationary omnidirectional platform as one of their VR products. I know the Omni Virtuix already exists, but a product from Valve that tracks movement from the lighthouse sensors as opposed to motion sensors in the platform surface like Virtuix would seem like the better way to go.
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