My room mate has a 360, and while I admit it has been about a year since I played with a standard game pad, I tried playing CoD:WoW and Fallout 3 on his 360 today. And I gotta say, the controls suck. I play Fallout 3 on the PC and going from mouse to analog is night and day. It's going from one of the most intuitive control systems to the least. I have CoD:WoW on the wii, and while it has less content, I don't care because I can aim and don't need some type of assist system. Most people know that dual analog is the worst system for first person games, but I'm pretty confident that the only reason we put up with it is because on consoles at least there was nothing better. We just got used to it. I remember playing halo when it first came out and having trouble at it. I kept playing and got over the learning curve and got better. But now that I have gone back to dual analog after such a long hiatus, it's apparent to me that the control scheme just sucks. A good controls scheme (mouse or wiimote) is one that just comes natural, not one you have to practice at to make up for its flaws.
What genres ARE dual analog good for? Not shooters, you only need one stick for racers and sports, JRPGs don't need one at all really, WRPGs are better with a pointer, RTSs are better with a pointer...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control.
I enjoy having the 4 face buttons and 4 shoulder buttons easily available, but if Sony and MS plan to improve their games next gen, they need an IR pointer or something similar.
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