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Lol, How about 256?I'll be surprised if you see even 35 characters on the screen at once, that game is mostly fought in small battles via squads.MAGplayharderfool
I'll be surprised if you see even 35 characters on the screen at once, that game is mostly fought in small battles via squads. So does Halo... online is what 8vs8 max?[QUOTE="playharderfool"]Lol, How about 256?
MAGStevo_the_gamer
So does Halo... online is what 8vs8 max? Eddie-VedderWhat does Halo online have to do with what we're talking about--Halo Reach singleplayer is told to be 40 characters and 20 vehicles on screen at once during the singleplayer.
So beta = final product ?? Developer commentary you say? Link? Source?Sollet
For a game like MAG, yes.
Can't exactly find the video I watched -- for I watched these videos and had to answer questions about them to get into the private beta before it went public -- but it's mostly just plain common sense, regardless, I found a nice tibbit of information from an interview that explains what i was talking about.
"How will you ensure it isn't chaotic with that many players? We've done a lot of tests inside our own studio, observing how people were playing the game, and we came up with a set of plans to limit the chaos. We found that real-life military structure, with squads and platoons, seems to work best. These real-life structures help the players feel that the game is organised."
[QUOTE="Sollet"]So beta = final product ?? Developer commentary you say? Link? Source?Stevo_the_gamerCan't exactly find the video I watched -- for I watched these videos and had to answer questions about them to get into the private beta before it went public -- but it's mostly just plain common sense, regardless, I found a nice tibbit of information from an interview that explains what i was talking about. "How will you ensure it isn't chaotic with that many players? We've done a lot of tests inside our own studio, observing how people were playing the game, and we came up with a set of plans to limit the chaos. We found that real-life military structure, with squads and platoons, seems to work best. These real-life structures help the players feel that the game is organised." Fine I will take yer word for it then :P
Why are people talking about MAG, Who cares about MAG.......This Is HALO:REACH, Im calling it...one of these will be AA at best and its not Halo :P
[QUOTE="SSJ_Nega"]I wouldn't call any console game graphics king, that'd be quite foolish, methinks. :PDoesn't look impressive at all, but unlike some people, I wasn't expecting this to be graphics king. I'm expecting it to be a great game, however, which is what the main emphasis should be on, not graphics.
If you want to call something graphics king, look at Mass Effect 2 or Alan Wake.
Stevo_the_gamer
Yeah, you're right. Console graphics king is what I meant.
Lol, How about 256? they AUTO failed the moment I brought up MAG.playharderfoolOh lawl :lol: are you really using 256 online PLAYERS with no A.I comeback when they are CPU controlled :lol,kind of you failed for bringing up a game that is only online looks ugly and has almost no physics :lol:
[QUOTE="mirriorman"]
let me drill this into some of your heads GAMEPLAY>GRAPHICS NOT THE OTHER WAY ROUND!
HerzogJan
Nobody is saying graphics > gameplay.
Let me drill that into your head.
Issuing both of you guys a Cerebral Bore... ready, set, Go !!!! :PReach just emphases that Lemmings should really drop the graphics card, like the Sheep have done now for quite some time. It is only going to get more disparate when the time goes.
Natal looks great no?...Hype that.
HerzogJan
You're right, because the PC will always be the graphics king. What's with the racial slurs you're using there, by the way?
lol: the funniest thing is the lemmings had the nerve to criticize MAG's graphics, and look at what's happening to their Halo Reach graphis arguement now, theyare trying to turn it into an arguement of scale and they AUTO failed the moment I brought up MAG. Lemmings have no where to turn with their damage control now. It's quite amusing.What will they say next? Halo Reach's scale is bigger and better than MAGs?playharderfoolbut the halo reach screenshots look way better than the mag screens you posted,hands down, and mag isn't going to have a full 3D skybox and advanced weather effects like halo reach
[QUOTE="playharderfool"]lol: the funniest thing is the lemmings had the nerve to criticize MAG's graphics, and look at what's happening to their Halo Reach graphis arguement now, theyare trying to turn it into an arguement of scale and they AUTO failed the moment I brought up MAG. Lemmings have no where to turn with their damage control now. It's quite amusing.What will they say next? Halo Reach's scale is bigger and better than MAGs?delta3074but the halo reach screenshots look way better than the mag screens you posted,hands down, and mag isn't going to have a full 3D skybox and advanced weather effects like halo reach And Halo Reach will have destructability and physics , you can't say the same about MAG which is plain static :lol:
Why are people talking about MAG, Who cares about MAG.......This Is HALO:REACH, Im calling it...one of these will be AA at best and its not Halo :P
scarface_dm
Lemming brought up the subject of scale as if it was something to hold over PS3's owners head with the argument of Halo Reach, they tried to play that card...and they failed.
[QUOTE="Stevo_the_gamer"]
[QUOTE="Sollet"]So beta = final product ?? Developer commentary you say? Link? Source?playharderfool
For a game like MAG, yes.
Can't exactly find the video I watched -- for I watched these videos and had to answer questions about them to get into the private beta before it went public -- but it's mostly just plain common sense, regardless, I found a nice tibbit of information from an interview that explains what i was talking about.
"How will you ensure it isn't chaotic with that many players? We've done a lot of tests inside our own studio, observing how people were playing the game, and we came up with a set of plans to limit the chaos. We found that real-life military structure, with squads and platoons, seems to work best. These real-life structures help the players feel that the game is organised."
And that makes your, "35 characters on the screen at once" calim about MAG about right exactly how? lol, where did you pull that number from? Yet you are so quick to point out the 40 player 20 vehicale calim for Halo Reach that you've never seen in action?
WarHawk has 32 player online with controlable land and air vehicles that exceend that number plus split screen, Resistance 2 already has a full on 60 player online campaign that's a 2008 PS3 game. lol man the damage control never ends
Wow, that's great and all but we're talkinga bout Halo: Reach here. This thread isn't for crappy ps3 games, duh. Does the title of this thread include anything that says to you "Hey, we really want to hear what you think about warhawk and MAG in this thread. Please come in and say "lol" a lot and act condescendingly towards people who don't like your favorite gaming system?" You like PS3, and that's great. I hope that works out for you and stuff.
[QUOTE="scarface_dm"]
Why are people talking about MAG, Who cares about MAG.......This Is HALO:REACH, Im calling it...one of these will be AA at best and its not Halo :P
playharderfool
Lemming brought up the subject of scale as if it was something to hold over PS3's owners head with the argument of Halo Reach, they tried to play that card...and they failed.
but halo reach looks better than MAG, so they didn't fail at allAnd that makes your, "35 characters on the screen at once" calim about MAG about right exactly how? lol, where did you pull that number from? Yet you are so quick to point out the 40 player 20 vehicale calim for Halo Reach that you've never seen in action?
WarHawk has 32 player online with controlable land and air vehicles that exceend that number plus split screen, Resistance 2 already has a full on 60 player online campaign that's a 2008 PS3 game. lol man the damage control never ends
playharderfool
It's an estimation. The gameplay would get too chaotic if the game would focus on all 256 players battling in one area. That's just common sense, really. The game is fought in smaller battles all over the map in squads and platoons with officers leading them. I've played the beta, I know how it works. They can't change that philosophy. That's the main foundation the game was built around.
I haven't played either of those so I can't comment, but those do sound like better examples than MAG.
[QUOTE="HerzogJan"]
Reach just emphases that Lemmings should really drop the graphics card, like the Sheep have done now for quite some time.
PAL360
Yet 90% of games look better on 360 than on PS3......The irony
You mean slightly better right? But when it comes to exclusives... Well let's not get into that.[QUOTE="PAL360"]
[QUOTE="HerzogJan"]
Reach just emphases that Lemmings should really drop the graphics card, like the Sheep have done now for quite some time.
Sollet
Yet 90% of games look better on 360 than on PS3......The irony
You mean slightly better right? But when it comes to exclusives... Well let's not get into that.Tis why I play multi games on my 360 and solely exlcusive games on my ps3.....But by Buying multi games on 360 brings Ms more revenue....well thats not get into that ;)
And Halo Reach will have destructability and physics , you can't say the same about MAG which is plain static :lol:[QUOTE="Tessellation"][QUOTE="delta3074"]but the halo reach screenshots look way better than the mag screens you posted,hands down, and mag isn't going to have a full 3D skybox and advanced weather effects like halo reachplayharderfool
Lol, from overall graphics>>> to scale >>> to physics and destructaablity....lemmings don't know which cards they want to play on this.
let me give you a hint there isn't ANY technical aspect of that game (or any game on that system)that isnt that isn't bettered by a PS3 exclusive out or comming out.
LOL at lems talking about physics and destrucability when they haven't even seen the game in motion yet...oh mann.
really? show me a PS3 game witha full 3D skybox, and show me a PS3 game that puts graphics,physics,destructible enviroments,advanced weather effects,a full 3D skybox and large scale into a single package, it may not be as good looking as UC2 and killzone 2, but it looks way better than MAG.[QUOTE="Sollet"]
[QUOTE="PAL360"]
Yet 90% of games look better on 360 than on PS3......The irony
You mean slightly better right? But when it comes to exclusives... Well let's not get into that.Tis why I play multi games on my 360 and solely exlcusive games on my ps3.....But by Buying multi games on 360 brings Ms more revenue....well thats not get into that ;)
Well if you wanna support MS, by some stocks.And Halo Reach will have destructability and physics , you can't say the same about MAG which is plain static :lol:[QUOTE="Tessellation"][QUOTE="delta3074"]but the halo reach screenshots look way better than the mag screens you posted,hands down, and mag isn't going to have a full 3D skybox and advanced weather effects like halo reachplayharderfool
Lol, from overall graphics>>> to scale >>> to physics and destructaablity....lemmings don't know which cards they want to play on this.
let me give you a hint there isn't ANY technical aspect of that game (or any game on that system)that isnt that isn't bettered by a PS3 exclusive out or comming out.
LOL at lems talking about physics and destrucability when they haven't even seen the game in motion yet...oh mann.
LOL you keep bringing MAG a game with zero A,I = less stress for the CPU and yet i has almost no physics,you're restricted to one map,Halo Reach is OPEN WORLD.I really have zero interest in this game... I am offcially "bleh" on all things Halo... it looks like the same game.
but the halo reach screenshots look way better than the mag screens you posted,hands down, and mag isn't going to have a full 3D skybox and advanced weather effects like halo reach[QUOTE="delta3074"][QUOTE="playharderfool"]lol: the funniest thing is the lemmings had the nerve to criticize MAG's graphics, and look at what's happening to their Halo Reach graphis arguement now, theyare trying to turn it into an arguement of scale and they AUTO failed the moment I brought up MAG. Lemmings have no where to turn with their damage control now. It's quite amusing.What will they say next? Halo Reach's scale is bigger and better than MAGs?playharderfool
I don't get it?
Weren't you lemmings just gushing of the topic of scale and open world a few moments ago? 256 vs (a calimed) 40 it's not hard to understand scale right SCALE!! lol, So scale is no longer the all encompassing equilizer when it comes to determining graphic impressiveness? Now it's back to overall graphics I guess? :) So would you like me to post some pictures of Killzone 2 or Unchared 2 instead then?
Like I said you lemmings have no where to run on this arguemt, back and forth with DC.
i already stated in one of my earlier replys to you that halo reach did not look as good as killzone 2 or UC2, but it definitly looks better tha MAG[QUOTE="playharderfool"][QUOTE="delta3074"]but the halo reach screenshots look way better than the mag screens you posted,hands down, and mag isn't going to have a full 3D skybox and advanced weather effects like halo reachdelta3074
I don't get it?
Weren't you lemmings just gushing of the topic of scale and open world a few moments ago? 256 vs (a calimed) 40 it's not hard to understand scale right SCALE!! lol, So scale is no longer the all encompassing equilizer when it comes to determining graphic impressiveness? Now it's back to overall graphics I guess? :) So would you like me to post some pictures of Killzone 2 or Unchared 2 instead then?
Like I said you lemmings have no where to run on this arguemt, back and forth with DC.
i already stated in one of my earlier replys to you that halo reach did not look as good as killzone 2 or UC2, but it definitly looks better tha MAG KZ2 and UC2 look like that because they are linear/ corridor levels games.You know that enviroment shadows are baked on textures? Only characters and certain objects cast real time shadows, no AO (even baked, not o mention SSAO).
[QUOTE="delta3074"][QUOTE="playharderfool"]I don't get it?Weren't you lemmings just gushing of the topic of scale and open world a few moments ago? 256 vs (a calimed) 40 it's not hard to understand scale right SCALE!! lol, So scale is no longer the all encompassing equilizer when it comes to determining graphic impressiveness? Now it's back to overall graphics I guess? :) So would you like me to post some pictures of Killzone 2 or Unchared 2 instead then?Like I said you lemmings have no where to run on this arguemt, back and forth with DC.Tessellationi already stated in one of my earlier replys to you that halo reach did not look as good as killzone 2 or UC2, but it definitly looks better tha MAG KZ2 and UC2 look like that because they are linear/ corridor levels games.cows should be grateful then, if Halo reach was a a linear/corridor game it would probably blow UC2 and killzone 2 out of the water in graphics, just as well we are not all graphics ****** here on GS, they can keep there graphics kings, this game is going to be the gameplay king, and REACH has a quality that no PS3 game ever has,staying power, i know which game the most people will still be playing online 3 years from now, and it won't be MAG.
[QUOTE="Stevo_the_gamer"]
[QUOTE="playharderfool"]
And that makes your, "35 characters on the screen at once" calim about MAG about right exactly how? lol, where did you pull that number from? Yet you are so quick to point out the 40 player 20 vehicale calim for Halo Reach that you've never seen in action?
WarHawk has 32 player online with controlable land and air vehicles that exceend that number plus split screen, Resistance 2 already has a full on 60 player online campaign that's a 2008 PS3 game. lol man the damage control never ends
playharderfool
It's an estimation. The gameplay would get too chaoticif the game would focus on all 256 players battling in one area. That's just common sense, really. The game is fought in smaller battles all over the map in squads and platoons with officers leading them. I've played the beta, I know how it works. They can't change that philosophy. That's the main foundation the game was built around.
I haven't played either of those so I can't comment, but those do sound like better examples than MAG.
:| The same thing was said about Resistance 2, your claims are meaninless without proof. Just another baseless bash you pulled from your you know where as damage control in responce to Halo Reach's unimpressive showing.
The developers never said, " It's 256 players but we are only going to limit it to 35 players at a time" :lol: the things people say to try to justify their praise for something else, it's amazing
Why are you bringing up MAG when someone referenced the number of AI controlled characters and vehicles that will be onscreen in reach? I wasn't aware MAG had AI controlled characters? That would be like me saying MAG is not technically impressive for having 256 players because 1 vs 100 has had 100,000 in the same session before. The two figures are completely unrelated.[QUOTE="Tessellation"][QUOTE="delta3074"]i already stated in one of my earlier replys to you that halo reach did not look as good as killzone 2 or UC2, but it definitly looks better tha MAGdelta3074KZ2 and UC2 look like that because they are linear/ corridor levels games.cows should be grateful then, if Halo reach was a a linear/corridor game it would probably blow UC2 and killzone 2 out of the water in graphics, just as well we are not all graphics ****** here on GS, they can keep there graphics kings, this game is going to be the gameplay king, and REACH has a quality that no PS3 game ever has,staying power, i know which game the most people will still be playing online 3 years from now, and it won't be MAG.
I guess that can contribute to the fact that the PS3 rolls out great exclusive after great exclusive to combat this clinging effect... i mean staying power.
cows should be grateful then, if Halo reach was a a linear/corridor game it would probably blow UC2 and killzone 2 out of the water in graphics, just as well we are not all graphics ****** here on GS, they can keep there graphics kings, this game is going to be the gameplay king, and REACH has a quality that no PS3 game ever has,staying power, i know which game the most people will still be playing online 3 years from now, and it won't be MAG.[QUOTE="delta3074"][QUOTE="Tessellation"] KZ2 and UC2 look like that because they are linear/ corridor levels games.nitsud_19
I guess that can contribute to the fact that the PS3 rolls out great exclusive after great exclusive to combat this clinging effect... i mean staying power.
and they still can't get the same amount of people to buy there game's, all these great exclusives and they still can't bring Halo down,says a lot when a game with inferior graphics can outsell every exclusive in the Ps3's inventory,lol,syas even more when an expansion pack with the same graphics outsells every Ps3 exclusive as well, maybe ther IS more to games than just pretty graphics,just a thoughtPlease Log In to post.
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