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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"][QUOTE="violent_spinal"]
Definitely in your experience.
I mean, I don't know how much you know of the genre.

Maybe RE4 is all you know.
Maybe you just don't know any better.

I can say this much. My little brother wont play the other RE games. He just doens't like the feeling he gets while playing them.
He has played and completed RE4 probably more times than I. And, that would have to be a lot.

That says something.Imperius112

Maybe because the past Re's feel broken and stale, compared to RE4? (limited security-like camera, slow and unrealistic gameplay) can't blame him. I love the older games, but RE4 is MUCH MUCH better, reason it outscored all the past ones and won so many awards.

Have you ever stopped to think that maybe it won all those awards because it was a shooter made to appeal to the masses? It's strayed far from the original formula which is why I see RE4 and most likely RE5 as disappointments. While I wholeheartedly agree with you that the camera angle change is a large improvement from the earlier games, the fact that hordes and hordes of enemies are thrown at you ruins the survival horror feeling that the earlier games had.

Also, on the topic of realism, crows dropping incendiary grenades pushes this on way up on the realism meter LOL.

Like I said before, you fanboys make me laugh.

yep, misinterpret my statements, i didn't mean realism in that way. as for the rest, it changed from the original formula because it was STALE BORING AND OLD, it didn't work anymore. Survival in RE4 is much more richer and real, having to do what ever means necessary to survive....melee, throw grenades, aim at specific body parts and not feel limited with the broken gameplay and camera system that was done in the past re's.
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#2 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]Lets redo things, shall we.

Resident Evil 4, Has more tension and anxiety moments, than any other RE game. Now i use these 2 terms to add to the SURVIVAL feeling of the game...because without those 2 elements, it wouldn't be a survival game at all.

That being said, Those 2 elements are presented better in RE4 in many ways....

1. The villages, parasite, las plagues you encounter in RE4, come in packs/numbers, they attack, run and dodge you, by this they introduce a fear of being hunted, preyed upon, you're always moving, this creates tension/anxiety at the same time, expecially when you have a chainsaw maniac running after you, any sudden stop or reload action, he will simply cut off your head with a loud SCREAM! (believe me, thats a tense moment) (do MERCENARY, and have 2 of those guys after you.)See this was a great start for the game. Much better than the absolutely horrible castle segment and the boring island. What could've been excecuted well was completely destroyed by the game's ridiculous use of ammunition drops and the fact you're given such strong weapons (even the knife is incredibly powerful, especially as a support weapon). In Mercs you can just use Krauser or Hunk and snap their necks or blow the chainsaw women/El Salvator into pieces with one attack.

2. Horrific enemies, this simply gives the game a horror aspect, common sense, Point being RE4 has more deadly and HORRIFIC enemies over anything the ****c RE's had. The Regenerators, are probably the worst as normal weapons won't do jack, unless you use a sniper and target specific points with a thermal vision (This obviously isn't true. Ask anyone who's experimented with different weapons. ~2 clips of BB/K7 and the things are dead even without the scope (which is very easy due to the hit detection)), now doing this while the regenerator is creeping towards you creates tension, axiety, because once you miss, and then need to reload, he gets close and can attack..(This is where the open environments come in. You move back a bit since the Regenerators are ridiculously slow, reload, fire.) This adds to the surival and needing to be quick and accurate to surive the horrors. Among others are the parasite dogs, Chainsaw women/sack man and the flying parasites. Relates more to the "horror" than survival. Survival elements aren't related to tension/anxiety. Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' (call them that if you will) are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness.

3. Being alone, Most parts leon does his job solo, with no partner to aid him in combat, in certain parts of the game, you feel this more so, due to the atmosphere, and sounds of the levels, it sets a mood, the jail cells for example keeps an freaky music and you can hear sounds of breathing of the regenerators, this creates fear of what might be lurking in the rooms/cells. Thought out the game in many parts you get this feeling.
Yet the sound in the older games is for "cheap scares?"


4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.
Tension and anxiety are elements of horror. Not survival. They may come as a byproduct of survival (when in combat), but in this case they don't. They come only from the shock-oriented enemy design. "Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness." You only just make it out alive because it's a completely scripted event.

lucky last 5.

On professional difficulty, more so, Ammo depleats MUCH quicker, mainly due to the many of the infected villages are attacking you at once, this MANY of them creates definite anxiety, being chased and needing to run and use your weapons wisely...needing to know when to shoots and wear to RESERVE ammo for later HARDER battles. RE5 adds more survival aspect due to needing to worry about your partner and her health..she dies, you die...so sharing ammo, helping out is a must, but with the many more enemies, odds are slim...running and gunning only doesn't work and stragedy is evolved. The strategy that is evolved is quite simple. Point, aim, shoot. If you're out of ammunition, quite simply take out the knife. It gets things done rather easily, since after a quick stun you can suplex/kick which can stun an entire group of Ganados and give you momentary invincibility with the animation.

point being, This ANXIETY, TENSION RE4 has, adds to its survival aspect of it(I think you mean horror aspect of it. A 'horrific' environment doesn't add to the survival aspects at all), because its a game set in a horrific and fearful environment, with many lurking freaky enemies, since its a less of a true shooter (can't move and shoot, have constant dodge and quick movement buttons) it keeps true to the ****c re's with that sort of gunplay. Because its still a LIMITED SHOOTER, which require more skill in accuracy, stragedy and knowing when to shoot, move and reload. Unlke normal shooters, where you have a cover system, ability to reload and move, shoot and move, which kills the tension and makes things god easy. The ammunition drops, the merchant, Leon's large inventory, his large amount of health, and powerful weapons made the game easy enough. No need for that extra movement nonsense.

As with Resident Evil 5, we haven't seen much in terms of locations....capcom are keeping that hidden to not spoil the good parts, because in interviews they have claimed that the game has many scary and DARK bits, which the retro re fans will enjoy. Already playing the demo, ammo is less off and you can run out and die much quicker, even with a partner.

Now while some shooters like gears and others can be somewhat be called SURIVAL HORROR due to the contents of the game and setting, its simply called action, because its dwells more on that side of things, since the combat is much more ACTION, due to the cover system, reloading and moving, jumping, dodging, etc...and all that kills the tension and surival aspect. Because it makes things easier, both RE4 and RE5, are different for those reasons, of not being able to move and shoot, dodge when ever you like..so the CORE gameplay is pretty much the same as the past ones. with the additions of Melees, camera perspective, etc.

The term puzzles are used a lot, to add to survival, which i have no idea why, since it does jack in preserving the survival aspect..RE4's puzzles while short and simple, had a few hard ones (ashley,graveyard puzzles). Weren't really hard, and puzzles help further the adventure aspect that takes root in Survival games. They're that intellectual balance that keeps the game from becoming a mind-numbing shoot 'em up, as well as the environmental puzzles which are completed by exploration (such as the many keys, various progression items, etc. in the previous REs).

you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before. The atmosphere of tension and anxiety is there for the very first bit of the village (of course on your first runthrough), since at that point you don't know where to go or what to do and are still getting familiarized with the controls. It is absent from the rest of the game because by then you've got a whiny companion, numerous comedic characters, Leon's shown his poor character development, the story has been thrown out the window and thus can be disregarded, and you've got some ridiculously powerful weaponry. No need to worry anymore, because the enemies will just drop whatever you need from there on out.

past RE's were NEVER scary, they were cheap scares, done by weird music (Contradiction. Look at your point #3), empty mansions....so why should RE4 be Silent hill all of a sudden?It shouldn't be. It just needs to be a Survival Horror.

Just because the past RE's were more solo based and being a lone in a empty and quiet/darkened environments, doesn't make it any more of a survival horrror than RE4. IMO. It adds a lot more to the atmosphere. The gameplay where ammunition and health isn't being fed to you and you actually have to choose which battles to fight certainly makes it a much different experience.

People seemed to focuses on the many enemies and shooting aspect of RE4, that they forgot about the rest. Maybe you guys need to replay the game on PRO and come back and share your thoughts. Did two pro runthroughs already. Wasn't hard at all. As long as you know how to aim it's easy.

(soz for any typo's)

thank you. Saturos3091


Once again, Survival-Horror is not defined by the definitions of "survival" and "horror." It's a game genre, not just 2 words. It has a seperate implied meaning since it's a genre, which generally relates to the two words. Don't take it as a literal interpretation.

so you disagree that TENSION, ANXIETY don't contribute to the term SURVIVAL? RE4 isn't a typical action shooter, it limits it self to stick with the SURVIVAL aspect of it, concerning gameplay...so it can keep that tension/fear/anxiety..and YES, because able to surive the horrors that leon does, basically makes it a surival horror. among those other key features, i've noted. hate it when people play smart, yet never tell the meaning in there own opiinon or back it up.
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#3 Eyezonmii
Member since 2008 • 2145 Posts
so wait, first off...horror games can't evolved, they need to similar to older design, to stay true to surival horror? (LOL FUNNIEST LOGIC EVER) and survival horror games can't have a lot of action or people on screen, it needs to be quiet, solo and dark areas...right? (GTFO) Makes NO sense, because you can still make a surival horror games without those elements, all it needs is tension, anxiety when played, Fear introduced by freaky enemies and atmosphere, something RE4/RE5 deliver on. RE4 on pro, is hard and ammunition depletes quickly, (for the survival aspect) i just don't get these complainers who hate on RE4/5 because it isn't survival horror, the game doesn't need to be in the dark every time and have weird music and empty mansion to be considered surival horror, because RE4 introduces a new level of horror/fear...being chased, hunted down and its loaded with tension and anxiety thanks to the fast paced gameplay and violent/deadly enemies. gsus.
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#4 Eyezonmii
Member since 2008 • 2145 Posts
how can ppl play games like FO3? the outdated and stiff unrealistic animations, horrid gun play that just looks stupid, uninspiring story development and characters. Can't stand these types of games.
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#5 Eyezonmii
Member since 2008 • 2145 Posts

and i'm tired of people not knowing what survival horror actually is and what creates it. RE4/5 are SURVIVAL HORROR GAMES....FACT!

Resident Evil 4, Has more tension and anxiety moments, than any other RE game. Now i use these 2 terms to add to the SURVIVAL feeling of the game...because without those 2 elements, it wouldn't be a survival game at all.

That being said, Those 2 elements are presented better in RE4 in many ways....

1. The villages, parasite, las plagues you encounter in RE4, come in packs/numbers, they attack, run and dodge you, by this they introduce a fear of being hunted, preyed upon, you're always moving, this creates tension/anxiety at the same time, expecially when you have a chainsaw maniac running after you, any sudden stop or reload action, he will simply cut off your head with a loud SCREAM! (believe me, thats a tense moment) (do MERCENARY, and have 2 of those guys after you.)

2. Horrific enemies, this simply gives the game a horror aspect, common sense, Point being RE4 has more deadly and HORRIFIC enemies over anything the ****c RE's had. The Regenerators, are probably the worst as normal weapons won't do jack, unless you use a sniper and target specific points with a thermal vision, now doing this while the regenerator is creeping towards you creates tension, axiety, because once you miss, and then need to reload, he gets close and can attack.. This adds to the surival and needing to be quick and accurate to surive the horrors. Among others are the parasite dogs, Chainsaw women/sack man and the flying parasites.

3. Being alone, Most parts leon does his job solo, with no partner to aid him in combat, in certain parts of the game, you feel this more so, due to the atmosphere, and sounds of the levels, it sets a mood, the jail cells for example keeps an freaky music and you can hear sounds of breathing of the regenerators, this creates fear of what might be lurking in the rooms/cells. Thought out the game in many parts you get this feeling.

4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.

lucky last 5.

On professional difficulty, more so, Ammo depleats MUCH quicker, mainly due to the many of the infected villages are attacking you at once, this MANY of them creates definite anxiety, being chased and needing to run and use your weapons wisely...needing to know when to shoots and wear to RESERVE ammo for later HARDER battles. RE5 adds more survival aspect due to needing to worry about your partner and her health..she dies, you die...so sharing ammo, helping out is a must, but with the many more enemies, odds are slim...running and gunning only doesn't work and stragedy is evolved.

point being, This ANXIETY, TENSION RE4 has, adds to its survival aspect of it, because its a game set in a horrific and fearful environment, with many lurking freaky enemies, since its a less of a true shooter (can't move and shoot, have constant dodge and quick movement buttons) it keeps true to the ****c re's with that sort of gunplay. Because its still a LIMITED SHOOTER, which require more skill in accuracy, stragedy and knowing when to shoot, move and reload. Unlke normal shooters, where you have a cover system, ability to reload and move, shoot and move, which kills the tension and makes things god easy.

As with Resident Evil 5, we haven't seen much in terms of locations....capcom are keeping that hidden to not spoil the good parts, because in interviews they have claimed that the game has many scary and DARK bits, which the retro re fans will enjoy. Already playing the demo, ammo is less off and you can run out and die much quicker, even with a partner.

Now while some shooters like gears and others can be somewhat be called SURIVAL HORROR due to the contents of the game and setting, its simply called action, because its dwells more on that side of things, since the combat is much more ACTION, due to the cover system, reloading and moving, jumping, dodging, etc...and all that kills the tension and surival aspect. Because it makes things easier, both RE4 and RE5, are different for those reasons, of not being able to move and shoot, dodge when ever you like..so the CORE gameplay is pretty much the same as the past ones. with the additions of Melees, camera perspective, etc.

The term puzzles are used a lot, to add to survival, which i have no idea why, since it does jack in preserving the survival aspect..RE4's puzzles while short and simple, had a few hard ones (ashley,graveyard puzzles).

you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before.

past RE's were NEVER scary, they were cheap scares, done by weird music, empty mansions....so why should RE4 be Silent hill all of a sudden?

Just because the past RE's were more solo based and being a lone in a empty and quiet/darkened environments, doesn't make it any more of a survival horrror than RE4. IMO.

People seemed to focuses on the many enemies and shooting aspect of RE4, that they forgot about the rest. Maybe you guys need to replay the game on PRO and come back and share your thoughts.

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#6 Eyezonmii
Member since 2008 • 2145 Posts

I understand that RE4 is not considered survival horror, but let me pose this question. This article states that survival horror has its roots in old gameplay. So, how is it possible for the survival horror genre to evolve? FPS's have evolved, Western RPG's have evolved, and action-adventure games have evolved, often-times making the older games in their respective genres seem almost obsolete. If it must stay old to retain being survival horror, the genre would get stagnant very quickly (as has been witnessed). This being the case, I am glad RE4 came in, bringing about extinction to this conservative, unchanging genre.

yakk_3
you just pwned the article and everyone in this thread.
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#7 Eyezonmii
Member since 2008 • 2145 Posts
love it when people come in here expecting PS3/360 like graphics, when it looks stunning for a wii game, considering the majority of wii games look worse than PS2 titles.
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#8 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]RE4 is more tension, anxiety and horrific built, than any RE to date...and thats a fact. You just don't get the same, elements from the older games, due to slow, simple and very EASY zombies, that can be walked around. SORRY. and the whole alone, erry music and empy mansion would only scare a 12 year old. (not calliing you that, but in general) they are cheap scares.violent_spinal

Definitely in your experience.
I mean, I don't know how much you know of the genre.

Maybe RE4 is all you know.
Maybe you just don't know any better.

I can say this much. My little brother wont play the other RE games. He just doens't like the feeling he gets while playing them.
He has played and completed RE4 probably more times than I. And, that would have to be a lot.

That says something.

Maybe because the past Re's feel broken and stale, compared to RE4? (limited security-like camera, slow and unrealistic gameplay) can't blame him. I love the older games, but RE4 is MUCH MUCH better, reason it outscored all the past ones and won so many awards.
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#9 Eyezonmii
Member since 2008 • 2145 Posts

Eyez, have you actually played any other older Resident Evils?foxhound_fox

oh yeh.

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#10 Eyezonmii
Member since 2008 • 2145 Posts
A.I is dead on smart, i recall seeing a vid of a guy shooting a helghast, then he pulled out a rocket launcher and the helghast ran back wards to cover...it looked sweet. A.I has been praised in countless credible Sites....