In classic RE games you were afraid there would be something around the corner waiting for you, or afraid something was going to come crashing in the window. You were always on the edge of your seat. You didn't have health laying around, a weapons seller at your disposal, you wanted to kill the zombies (yes, real zombies) with as little ammo as you could because you had a feeling and knew that you would run out. The classic RE games also had a certain mystery to them, it's hard to explain but it made the game much more about searching and finding clues or new ways to pass through the game. RE 4/5 all I see is ammo littered everywhere with health, the Drebin 893 of RE4, not sure if there is one in 5 though. No mystery at all, the magic is gone and so is the feeling that you have to conserve everything you have and sometimes much choose to run away from enemies instead of gunning though them all.[QUOTE="Chutebox"][QUOTE="Eyezonmii"] stop starling....where are the reason, i've kindly asked for? what makes the classic re's SURVIVAL HORROR..and what is your definition of it? remember, don't use my points. since they don't contribute to the term..lol. i'm waiting. finalfantasy94
Well I think you hit it. Again RE4 felt like wave and wave of enimies you were expecting in the next room. There was no surprise or fear. RE4 you gain an arsinal very quickly and as you say with the Drebin of RE4 there was no worries at all.
No surprise of fear? have you even finished RE4? or just played the first 10 minutes of it? the chainsaw maniac, parasite dogs, regenerators, flying insects all contributed to that surprise fears when you entered a different areas, especially with the regenerators, you first hear them breath and wonder, WTF? you're making stuff up.
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