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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Chutebox"][QUOTE="Eyezonmii"] stop starling....where are the reason, i've kindly asked for? what makes the classic re's SURVIVAL HORROR..and what is your definition of it? remember, don't use my points. since they don't contribute to the term..lol. i'm waiting. finalfantasy94

In classic RE games you were afraid there would be something around the corner waiting for you, or afraid something was going to come crashing in the window. You were always on the edge of your seat. You didn't have health laying around, a weapons seller at your disposal, you wanted to kill the zombies (yes, real zombies) with as little ammo as you could because you had a feeling and knew that you would run out. The classic RE games also had a certain mystery to them, it's hard to explain but it made the game much more about searching and finding clues or new ways to pass through the game. RE 4/5 all I see is ammo littered everywhere with health, the Drebin 893 of RE4, not sure if there is one in 5 though. No mystery at all, the magic is gone and so is the feeling that you have to conserve everything you have and sometimes much choose to run away from enemies instead of gunning though them all.

Well I think you hit it. Again RE4 felt like wave and wave of enimies you were expecting in the next room. There was no surprise or fear. RE4 you gain an arsinal very quickly and as you say with the Drebin of RE4 there was no worries at all.

No surprise of fear? have you even finished RE4? or just played the first 10 minutes of it? the chainsaw maniac, parasite dogs, regenerators, flying insects all contributed to that surprise fears when you entered a different areas, especially with the regenerators, you first hear them breath and wonder, WTF? you're making stuff up.
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#2 Eyezonmii
Member since 2008 • 2145 Posts
Lol, you guy only think the classic re's were more survival because it was more quiet and limited gunplay/gameplay...most of the time, your running around searching and exploring...too bad that, doesn't make it a survival..any more than RE4.
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#3 Eyezonmii
Member since 2008 • 2145 Posts
give me back the horror element:cry:ps3_owns_360Wii
um, its there.
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#4 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Chutebox"] Everything you listed, EVERYTHING is in shooters. Instead of running away and what not Chris is using shotguns, rocket launchers, grenade launchers etc to kill the infected humans. Wait...this sounds like R2 too... Once again, by your definition, almost all shooters are survival because you have to SURVIVE and not die.Chutebox
stop starling....where are the reason, i've kindly asked for? what makes the classic re's SURVIVAL HORROR..and what is your definition of it? remember, don't use my points. since they don't contribute to the term..lol. i'm waiting.

In classic RE games you were afraid there would be something around the corner waiting for you, or afraid something was going to come crashing in the window. You were always on the edge of your seat. You didn't have health laying around, a weapons seller at your disposal, you wanted to kill the zombies (yes, real zombies) with as little ammo as you could because you had a feeling and knew that you would run out. The classic RE games also had a certain mystery to them, it's hard to explain but it made the game much more about searching and finding clues or new ways to pass through the game. RE 4/5 all I see is ammo littered everywhere with health, the Drebin 893 of RE4, not sure if there is one in 5 though. No mystery at all, the magic is gone and so is the feeling that you have to conserve everything you have and sometimes much choose to run away from enemies instead of gunning though them all.

1. The around the corner cheap scare added nothing to the classic titles, unless you were 12 (they were cheaply done)....there was very little of it, hell RE4's OVEN MAN, killed them all. SO did the caged Parasite dogs, not knowing when they would break out. You're pretty much proving my point of survival....keep going. 2. always at the edge of your seat, Please, nothing was dramatic enough to cause that, on your seat suspence is when your getting chased by a chainsaw maniac and stalked by villages and a regenerator, that doesn't die by just shooting it in the head. 3. health and weaponry layed around in the classic titles, less of it, but around the corner would be herbs and certain rooms bullets....RE4 can easily deplete them with the amount of enemies at one time....adding to survival and needing to use stragedy. all those weapon/ammo feelings can be found in RE4, considering it was a harder game. 4. the explorations of the dark mansion had a great mood setting and atmosphere..but far from scary, it was tense filled YES, but again, RE4 does this to more extreme levels, thanks to its more realistic scares. 5. you couldn't buy ammo from the merchent in RE4, just weapons..but not all at once, new ones would be unlocked as you progress. Magic isn't gone as the game didn't change, because of it. Money was a factor and so was surival, play and beat krauser, the bits when you needed to find keys to progress, but hard to due to having 10 las plagues chases you, with a machine gun maniac shooting at the same time...if that isn't surival what is?
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#5 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Chutebox"][QUOTE="Eyezonmii"]

Untill someone shoots this down as NOT surival with proof, RE4/RE5 are considered SURIVAL HORROR GAMES...(its even labeled that by capcom..so go argue with them)

1, especially on pro, you can easily run out of ammo. FACT! And? So you're saying if Iplay on a harder difficulty the game gets harder? Shocked!

2.Enemies are aggressive and stay in packs...easily taken down if reloading at bad times or not using the right weapons. FACT! Yup, like every other shooter.

3. timed button sequences, relys on speed and quickness to survive...giving the player more tension and anxiety.FACT! GoW official survival horror.

4. REGENERATORS, require precise and accurate shots to the weak point to kill...tension and axiety can be felt as each shot missed gets you closer to death. etc etc. FACT! Kinda like head shots?

5. Game requires skill and stragedie to take down some opponents, using a knife of certain weapons....FACT! Like all other shooters?

Like i said....these among other gameplay elements make it s a SURVIVAL HORROR. games like condemned are so easy, as you can use anything as a weapon to kill.

People on systemwars don't even know the term SURIVAL AND HORROR.....AMAZING..then again, its a silly excuse to bash the game.

finalfantasy94

You see whre I'm going with this. A survival horror game usually won't have an emphasis on action/adventure like the new RE4/5 games do. They will be good, but survival horror they are not.

WOW that was easy.

to bad he doens't know that if one game has ONE of those elements i mentioned, it doesn't make it survival, its the combination of all of them that RE4 has, that adds to it. Survival as in keeping a live from the NIGHTMARE...still, no one can answer my question as to what made the classic RE's survival. Shame...all Bashing but no substance.
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#6 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="-DrRobotnik-"]

I merely applied your logic, so laugh on dude. Youre only laughing at yourself.

And im not quite sure there is a set definition for survival horror. The first RE games were all classed survival horror, and RE4 has changed quite a bit, showing a lot more similarities to action games out there, so common sense shows that its not in the same genre.-DrRobotnik-
lol, now you do a 180..so its what the game was originally classed, what happen to knowing the term SURVIVAL since your so SURE that RE4 isn't that even tho its CLASSED AS A SURVIVAL HORROR GAME. wow, just wow. common sense shows, that the surival horror, doesn't magically disappear, when the game has changed in perspective.

Its nothing to do with the change in perspective. Its more to do with the easy puzzles, abundance of health and ammo, large carrying capacity, linear progression, lack of lore and larger numbers of enemies making the game much more about action than exploration.

whats puzzles got to do with surival? never got stuck doing the ashley puzzle? working out the graveyard puzzle?...thats laughable. health and ammo, was present in the classic titles, ammo would be lying around, yes RE4 moreso, but they gets depleted quickly, and RE4 isn't just a mindless shooter, you can't just use one gun and shoot through everything...(untill you've beatin it and then want to have some fun with the rocket launcher)..but with the way it suppose to be played, NO! Linear progression? Classic Re's were WORSE, lol. MORE enemies, added to the survival and tension..simple put, as one was being CHASED or HUNTED DOWN, re4 changed to a new look of fear.
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#7 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Chutebox"]

You see whre I'm going with this. A survival horror game usually won't have an emphasis on action/adventure like the new RE4/5 games do. They will be good, but survival horror they are not.

Chutebox
so wait, your coming to the conclusion that those reasons i've stated don't contribute to the term SURVIVAL...at all? are you serious? how is the survival aspect gone, and PLEASE name what made the classic RE's surival without using the points i have for RE4. btw, RE4/5 are HORROR.

Everything you listed, EVERYTHING is in shooters. Instead of running away and what not Chris is using shotguns, rocket launchers, grenade launchers etc to kill the infected humans. Wait...this sounds like R2 too... Once again, by your definition, almost all shooters are survival because you have to SURVIVE and not die.

stop starling....where are the reason, i've kindly asked for? what makes the classic re's SURVIVAL HORROR..and what is your definition of it? remember, don't use my points. since they don't contribute to the term..lol. i'm waiting.
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#8 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"] So leon isn't trying to survive when saving ashley, his just taking her for a stroll in a nice peaceful village??? I laughed at you using PGR4 as a comeback....lol. What is the term SURVIVAL, Robotnik? tell us all...and don't use the reason i gave for RE4. -DrRobotnik-

I merely applied your logic, so laugh on dude. Youre only laughing at yourself.

And im not quite sure there is a set definition for survival horror. The first RE games were all classed survival horror, and RE4 has changed quite a bit, showing a lot more similarities to action games out there, so common sense shows that its not in the same genre.

lol, now you do a 180..so its what the game was originally classed, what happen to knowing the term SURVIVAL since your so SURE that RE4 isn't that even tho its CLASSED AS A SURVIVAL HORROR GAME. wow, just wow. common sense shows, that the surival horror, doesn't magically disappear, when the game has changed in perspective.
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#9 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="nintendo-4life"][QUOTE="Eyezonmii"][QUOTE="nintendo-4life"].... You know i've actually just started to get worried after reading your post. It truly is just a RE4 "makeover". Still excited, still getting the game, still going to love every minute of it.... but can't say i'm not disappointed at all. That being said, points 1 and 3 seem so false.

LOL, what?

What is it that you don't get?

you claim its more like RE4 now, because of what i've written....how so?
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#10 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]

Untill someone shoots this down as NOT surival with proof, RE4/RE5 are considered SURIVAL HORROR GAMES...(its even labeled that by capcom..so go argue with them)

1, especially on pro, you can easily run out of ammo. FACT! And? So you're saying if Iplay on a harder difficulty the game gets harder? Shocked!

2.Enemies are aggressive and stay in packs...easily taken down if reloading at bad times or not using the right weapons. FACT! Yup, like every other shooter.

3. timed button sequences, relys on speed and quickness to survive...giving the player more tension and anxiety.FACT! GoW official survival horror.

4. REGENERATORS, require precise and accurate shots to the weak point to kill...tension and axiety can be felt as each shot missed gets you closer to death. etc etc. FACT! Kinda like head shots?

5. Game requires skill and stragedie to take down some opponents, using a knife of certain weapons....FACT! Like all other shooters?

Like i said....these among other gameplay elements make it s a SURVIVAL HORROR. games like condemned are so easy, as you can use anything as a weapon to kill.

People on systemwars don't even know the term SURIVAL AND HORROR.....AMAZING..then again, its a silly excuse to bash the game.

Chutebox

You see whre I'm going with this. A survival horror game usually won't have an emphasis on action/adventure like the new RE4/5 games do. They will be good, but survival horror they are not.

so wait, your coming to the conclusion that those reasons i've stated don't contribute to the term SURVIVAL...at all? are you serious? how is the survival aspect gone, and PLEASE name what made the classic RE's surival without using the points i have for RE4. btw, RE4/5 are HORROR.