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RaveNRolla

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@balrogbane: ;)

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RaveNRolla

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you had me at heavy-metal-soundtrack. where to insert my money?

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RaveNRolla

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@musalala: you mean great for normal people AND chauvinistic pigs?

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RaveNRolla

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can't wait for this!!!

well that's not true, since both dark souls 3 and uncharted 4 just have been released. BUT very much looking forward to an autumn release!!!

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RaveNRolla

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@gokartmozart89: what was buggy about evil within? i played it like 6 times and i didn't see anything.

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RaveNRolla

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make it hard, make ammo scarce (like in the last of us), give us different means of disposing zombies (maybe some breakable melee weapons, but no infinite insta-stealth-button-kill), make it so that you have to really think about how to get past enemies (do i use the few bullets i have? can i safely run past? can i use the environment to kill them or sneak by?), have some great and difficult puzzles, that become harder to solve at higher difficulties and have random solutions, and lastly do not make it an open world game because there are too many of those already and the 1 thing open world games don't have is tension (make it linear in general, but with big maps to explore, kinda like the last of us or uncharted 4).

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RaveNRolla

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@Marky360: it's just something people on the internet like to blurt out to have something to criticize. it probably started as a joke, but people on the internet love negativity... and stupidity apparantly. Here the news, better sit down people, cause this is gonna hit hard: most people in Africa are black. yes i know, crazy, but it is the truth, look it up if you don't believe me. yes there are white africans as well and yes there are white enemies in re5 as well. oh, and 1 of the 2 main characters is black too? god damn this game is racist!!!

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RaveNRolla

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@analgrin: 1 thing i particular i found baffling was the coin they had to take out of the balance. they take it with them and later on while looking for clues Nate (or Sam) says: "What's the one thing anyone took from that place?.. The coin!" How does that balance still work after anyone takes one of the coins without putting it back? Because it's obvious other explorers have been there and solved the riddle and Nate and Sam weren't the 1st.

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RaveNRolla

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Edited By RaveNRolla

great game. i wouldn't say the story is the most important part, but surely there are people seeing it that way and it's totally legit. I will eventually always put a lot more time in the mp of an uncharted game than the story. The story i might play 3 times, the mp lasts pretty much until the next uncharted game, which in this case is never, so that means a looong time.

2 things that bothered me in the story:

- absolutely crazy motion blur. i have never seen anything like this. the slightest move of the camera completely blurs all background. my eyes were aching after a few minutes (but it was still to amazing to stop). i didn't understand the point of that as the game looks gorgeous when standing still and kinda crappy when moving (well not "crappy", but very disappointing).

- too little gunfights/enemies? I'm not sure about this, because i'm an explorer and i take a lot of time to search locations (89/106 treasures on my 1st playthrough), but it felt everytime there was some fighting to do there were only like 10 enemies and then it was on to the next long stretch without fighting. While i loved the exploration of the enemy-free zones, i wish that the parts that did have enemies simply had more of them (i played on hard btw), or had some reinforcements coming after you beat the 1st bunch.

MP:

- freaking amazing. the performance and look is way better than the story, you can pan the camera all you want and everything stays sharp and brilliant. after that you just have to wonder why they didn't so the same in the story. there's no player level this time around, but there's tons of unlocks. if you found or unlocked a gun you like (i like semi-automatic rifles, so the mettler is perfect for me) you get new mods and later on 2-mod-"hero"-versions simply by using the gun and getting downs with it. Boosters are a lot less interesting than they were in previous titles and most just give you a nice little boost, like dropping a treasure for teammates on death. nothing that really impacts the gameplay, like sure foot and fleet foot did (although fleet foot is now a mod for long guns). on the other hand you have the mysticals and sidekicks, which are both new and the purchasables from the factions-mp (last of us). so there's a lot of room for creativity for your loadouts, since they work the same as in factions: you have a set number of loadout points (more can be unlocked to a total of 26 by my count) and while you have to equip a pistol (but there's 1 for 0 points) you can totally play without a long gun and put your points into mysticals or sidekicks.

Overall you'll see that the last of us had a lot of influence on this game and definitely a lot more than i expected. apart from having a much faster pace you could say the mp-system is identical to that of the last of us (revives, silenced weapons that don't show up on minimaps, in-match-store to upgrade or buy weapons/abilities, loadout points). 1 thing is still think is ill-fitted in uncharted is the revive mechanic. it does what i thought it does beforehand - slow down the gameplay - and that is kind of a shame in an uncharted game.

conclusion: great game, story mode hurts my eyes but is still amazing to play, both gameplay-wise and story-wise. MP is all i hoped for and somehow performs better than the story on the technical side.