@X_Box_Killer This was re-released on PC about a year ago on the SquareEnix website. The audio issues were fixed, and general improvements were made. Hence the achievements and cloud saving mentioned in this article. This is that same re-release, but now on Steam.
@tsunami2311 This was re-released on PC about a year ago on the SquareEnix website. The audio issues were fixed, and general improvements were made. Hence the achievements and cloud saving mentioned in this article. This is that same re-release, but now on Steam.
@Setzera Both Sony and Nintendo CEO's have stepped down in recent months, and some 40 odd bigwigs at Sony recently took bonus cuts (read: received no bonuses).
@OldKye @sakajo @slainta Both your information and conclusion are wrong.
The human eye doesn't see in "frames per second", it sees a constant stream of light. Our brains, however, can only interpret information so quickly. The exact "FPS" we interpret is still very much a topic up for debate, with estimates going up as high as 1000 FPS. However, according to many studies, most people note differences in moving pictures all the way up to 60-85 FPS. It's the same reason The Hobbit was filmed in 48 FPS and not 24 or 30.
When I'm playing a first person shooter, I ABSOLUTELY, UNQUESTIONABLY notice the difference between 30 FPS, 45 FPS, and even 60 FPS. The difference between 30 and 60 is night and day.
I may actually end up getting one of these, as streaming games from my computer while relaxing on the bed or wherever sounds nice. I watched a tech demo on TotalBiscuit's channel, and everything seemed real fluid, very refined.
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