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TheZeroPercent

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@gmanfromheck: @PS2fweak@d-man@doubtless1
--yea
--but if you go to their web page
--you'll quickly find that these are genuine artists(with quite a knack for original art)
--that will create something that is very popular in search engines
--only to draw attention to their actual art

--now please
--look at my OP
--see where i say "it sucks that we live in a world where artists have to do this just to get any recognition"
--well
--i am sympathizing with them(and i am saying that the world is a sad place for an artist)

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TheZeroPercent

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@doubtless1:
--chefs arent artists(in the context that i am here talking about artists)

--your musician reference didnt make any sense
--the way it is worded
--it doesnt really 'apply'
--"when a musician uses creativity?"
--if he is "using it" to make himself famous(putting his natural artistic desires aside to do so)
--yes
--it removes the art from his music
--and turns it into product

--we live in a modern western world were there are less and less true artists
--and more and more 'artists' who JUST wanna be famous(and nothing else)
--fame and art are not related to each other in spirit
--the human spirit cannot be forced
--true art has to come from the true heart of a human/artist
--if an artist's true heart is sit aside
--and tied up on a chair with duct-tape over it's mouth(especially to reach for fame or wealth)
--the artist has done art itself a horrible injustice
--and he is no longer creating art
--he is creating a product only

--there is a difference in being an 'artist'
--and being a creator of product

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TheZeroPercent

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@doubtless1:
--all i am saying is
--when an artist uses their abilities to garner web page clicks
--based mainly on current popular search topics(and a desire to make anything besides 'their' art)
--then it is not really art anymore
--it is only product
--art is not meant to be taken and turned into McDonalds hamburgers

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TheZeroPercent

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--wow
--i wouldnt have guess it was that high of a percentage
--sony?
--i mean they have been a pretty big company since the mid-late 50s
--but
--jeeze
--they had the Walkman(talk about a big deal)
--and they basically designed and owned compact discs for their entirety(which is one of the main realities playstation was born from)

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TheZeroPercent

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Edited By TheZeroPercent

@d-man:

--art isnt supposed to be 'whored out'
--i mean
--it can be
--but then it isnt art anymore
--it becomes a whore(or a slave)

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TheZeroPercent

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Edited By TheZeroPercent

@straightcur:

--it hasnt even started yet
--some technologies just take a while to 'find their audience'(tv did~cable tv did~cell phones~etc)
--especially new tech like this(you got high price points~it is a little odd~and is SUCH a luxury item)
--i also dont think anyone is seriously expecting VR to 'take the place' of the way we game(for the most part)
--VR is much more than just a hardcore gaming peripheral
--it's future potential is ridiculously uncomprehendable in today's technological world

--but yes
--your main point is on key
--someone is gonna have to create a 'product image' for VR(a friendly one)
--and advertise it commercially
--because right this minute
--it seems like inaccessible over-priced alien technology(to most)

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TheZeroPercent

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--ha
--if it isnt for kids under 12?
--then really
--i mean
--who is it for?

--i understand we live in a modern western society that 'can not grow up'
--but still
--did they put "no one under 12" on there just to drive the kids crazy?
--i mean
--id guess it is for lawsuit issues

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TheZeroPercent

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Edited By TheZeroPercent

--it sucks that we live in a world
--were artist have to mimic popular subjects just to get any recognition
--i mean
--stranger things is a great show
--and these guys are amazing at drawing
--but
--do we really need art from a show like stranger things?
--idk
--i guess it is kinda cool
--i just hope they didnt draw just because of the shows popularity at them moment(to aquire web hits)
--art isnt meant to be used for that(no matter what medium)

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TheZeroPercent

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@hystavito:
--yes
--as stoked as i am to see how this game turns out(and how close release is)
--i am also just kinda seeing a game
--that isnt 'based around' a HIGH quality progression
--and any developer worth 2 cents
--understands that besides massive sweet game-play mechanics
--you gotta have a 'solid steadily awarding' progression system
--seems
--the game could come off a bit daunting
--it makes me ask
--how to build a game that is SOOO HUUUGE
--around a highly stimulating progression system
--and 'keep up' that stimuli

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TheZeroPercent

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Edited By TheZeroPercent

@Daveof89:

First, "no sells" is bs... want proof?

--i thought it was obvious i wasn't being literal
--in order for VR to become 'popularized'
--it is gonna need some serious "image branding"
--right now the thing could seem(to some parents) like that thing on Doc's head when he first meets Marty in 1955
--or a leading cause in brain cancer in Chinese slave labs(to less informed gamers~which is like well over the majority of hardcore gamers)

--i mean(i exaggerated to prove my point)
--but
--VR is weird and hard to understand(because it is a 'visible product' that u cant see in an ad ha)
--someone needs to turn VR into a viable 'product'
--else it will just stay a very low key oddity
--and never have any real mainstream success

--all i have said is
--VR could use some SERIOUS product branding
--image branding
--and then commercial imaging and advertising
--i truly believe that in most gamer's minds
--VR just seems "unattainable"(for many reasons)
--VR needs to be familiarized
--and made a realistic desire in consumer's minds