The memory and CPU specs don't even make sense. And do ya really believe Nintendo of all companies is gonna deliver over 4 tflops of GPU power when MS and Sony wouldn't even give us 2? Dream on.
Wickerman777's forum posts
I can't imagine that PC gaming will ever eclipse console gaming when 90% of games played on PC are pirated or were bought when they were on sale for $10 or less.
Everything has been selling better on PS4. Last gen Japanese and cutesy games often sold better on PS3 than X360 but mature western games usually did better on X360. But not this time.
I would have gladly payed $500 for gen 8 consoles. That way they could have put another $100 into the APUs and they could have been true-blue 1080p capable machines. Both of them should have 2.5 tflops GPUs and 12 core CPUs instead of 8. Or if they stuck with 8 CPU cores it should have been better ones. And adding that power might also necessitate a faster memory bus. They absolutely could have done that at a $500 price point.
That guy's explanation of the importance of ROPs was pretty misleading, also more than a year old video.
"The Xbox One has 16 ROPs while the PlayStation 4 has 32. While this may look like it means 2x the performance, its not quite that simple. ROPs stands for Render Output Pipelines. At the end of the GPU's calculation's process, the ROPs draw out the final image. The trick is however, that the ROPs are only as useful as the GPU is Powerful, so you could have 2 billion ROPs (for example), but if your GPU is not powerful enough to utilize them, it means nothing. While the Playstation 4's GPU probably needs a little more than 16 ROPs, it is not nearly powerful enough to utilize all 32. Just to demonstrate what I mean, AMD's new R9 280x graphics card has 4.1 Tflops of computing power, more than twice that of Playstation 4, and it gets by fine with just 32 ROPs. The Xbox One, on the other hand has a slightly less powerful GPU, and so it probably has just the right amount of ROPs. The reason Sony could not just put in the exact number of ROPs they needed (like 20, or 18) is because ROPs are only made in chunks of 8,16, 32, 48, & 64, so they figured it would be better to have too much ROPs with the 32 configuration, than to bottleneck their bigger GPU with just 16 ROPs."
Yeah, I remember reading in a eurogamer article a while back that 32 ROPs in PS4 is total overkill.
I don't doubt that DX12 will improve X1's performance. What remains to be seen is by how much. But I don't see it making much of a difference when it comes to the X1/PS4 graphics gap because surely Sony is going to make software improvements to their console as well. Both systems will get more efficient as time goes on.
Seems to me the only big problems with their gaming GPUs has been the drivers. Mechanically they're good devices but their DX11 drivers have been terrible and that's what has really killed their market share.
Log in to comment