Now one thing I will never accept is the "always online" idea, which is a terrible and discriminating, unfair idea. I myself have to deal with loosing connection sometimes and I will not accept being unable to play a game I paid for because my internet provider has a malfunction or some drunk fool drove into a utility pole.
If it cuts the exaggerated prices significantly I welcome the change. It should also make for quick and effective patches and updates to be a fair trade off, giving up a physical game, including disc, box and manual, which is one of the exciting elements of buying games will only be accepted if it will save me serious cash and bring other cool benefits.
@Splincir Comparing movies to games does not make sense. But if that's your point, then games are 10 times more expensive than movies, so we should get 10 times the content. Do the math, movie=2hrs, 2hrs x 10= 20 hrs minimum for a game to get your money's value then.
@Splincir I disagree. It was frustrating only when having to chain several jumps and turns while sliding, where it was a trial and error approach. Elsewhere it was challenging, because you constantly needed to climb, jump, crouch, swing, etc, and puzzling because you needed to know where to grab or jump next.
This time I mostly see Lara simply running from point to point on a flat or inclined surface with no effort or obstacle. This defeats the whole element that made the game fun because you were always busy maneuvering the environment and it was long because you had to constantly analyze and determine a path, then carefully and slowly execute your traversal of the area.
Sincerely, although beautiful, I don't like what I see here.
I really think Eidos and Core did it better. I still play "The last revelation" on my PC. This looks good but seems too easy with very limited challenge in traversing the environment. That really makes it rather uninspiring. Will wait for reviews before purchase.
@gamerx100 Absolutely. In 90% of this trailer she can traverse the terrain by simply running on a level surface. What happened to the platforming? Rather disappointing to me. No challenge in maneuvering around the environment.
Looks good but leaves a sour taste. Where is the platforming that made the game what it is? Rather few jumping, crawling, climbing, etc. Hope it gets more platforming intense as you progress.
Totally excited about this, authenticity and freedom, two missing elements in all those popular FPS. No COD for me, this has been my game since the first Flashpoint more than a decade ago. This will make COD crap feel like Pong.
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